Server Manager for Assetto Corsa

Quality simracing championships and races

ETHERWELD MOTORSPORTS

Who are we?

We are an easy to use server manager for Assetto Corsa where you can find different private servers and their password. Some servers are for casual driving / practincing, while some others are competitive tournaments with races fixed months in advance, for those drivers who want to keep it real.


How does this work?

We offer our players a chance to take Asseto Corsa driving to the next level! With no need to sign up and free of charge, in Etherweld Motorsports we want our drivers to take as much benefit as possible in the experience of this videogame. The only thing we require is, of course, the Assetto Corsa, as well as a lot of desire to drive. So let's get started! Read carefully the rules below and you are good to go.


RULES

1. RESPONSIBILITY

It is the responsibility of the driver that is trying to overtake, to make sure that the pass is made without contact. While driving behind a car, you are 100% responsible for avoiding contact. So, always rembember: when driving behind another car, if you can't see the track ahead, it means that you are too close!


2. OVERTAKING

Bumper next to bumper is where overlap starts. Door next to door is 100% overlap. To obtain right of road position, the overtaker's car must have significant overlap of the car that is being overtaken, before they reach the corner's turn-in point. The car on the outside has the right to outside room all the way through the corner, while the car on the inside has the right to inside room all the way through the corner. (During an overtaking manoeuvre both cars canĀ“t use the optimal line, so both need to slow down in order to stay on their side of the track.)

2.1 If there is no overlap

Ahead drivers have the right to take any line through a corner. Ahead drivers have the right to choose any line down a straight, but only one move to defend their position.





2.1 If there is overlap

The attacking car has obtained the right to chose the inner line, as he is overlapping significantly at the turn-in point. Now both have to give each other enough room to stay on the road through the corner. On the inner line you have to be very careful not to drift outside - this piece of the track doesn't belong to you in this situation.


3. BLUE FLAG

If a blue flag is displayed on your screen, it tells you that a driver (who completed more laps than you) is going to overtake you and you are not allowed to defend. Rule number 1 is still in place, so keep on driving on your normal racing line. This is again important to be predictable.


4. DEFENDING

While you are not blue flagged, you may try to avoid being overtaken with only one direction change per straight. The overtaking car must not be blocked in a way he has to lift or even brake in this situation. Movement in reaction is blocking and leads to penalty. (If you make your move, after the car behind you made his move, that is blocking.) Making your car wide by not using the optimal line is defending. (If you try to defend your position by choosing the inner line for an upcoming corner, you will have to hold that line.)

5. PIT EXIT

On leaving the pits, you may not cross the pit exit line. Stay on the pit side until the line ends.

DRIFT

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GT RACING

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DRAG

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ENDURANCE

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FORMULA

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HILLCLIMB

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HOTLAP

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TIME ATTACK

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